It's possible to restore this data and place the unused lines. There are numerous subtitles and voices that are loaded for events but never used due to their placement data being dummied out. This internal information was removed in later versions of the game, suggesting the sequence was scrapped and the event file that remains is a default file used as a placeholder before the relevant information is compiled. Mini-Event array data found in SA2: The Trial suggests that an event file with ID 12 was supposed to activate in the level, even though the level's data and associated event file are absent from that version. This file is what remains of an unimplemented in-level sequence for Mech Tails in Mission Street. The error was fixed in the example video and Sonic Adventure 2: Battle, even though the cutscene is unused there, as well. It lasts for 20 seconds and has a texture mapping error where the texture for the Flame Ring is used for Sonic's sclera. There is an unused in-level cutscene stored in ME0012.PRS that displays Sonic doing a short animation for his head and hands. E0210 is missing some models, specifically parts of Knuckles and all of Amy, but is otherwise identical to the final version. E0203 has the least issues, though it should be noted that it uses the same upgrade models seen in SA2: Preview and Rouge's wings are her in-game variants instead of the higher-quality models used in the other cutscenes. While Amy isn't present in the data at all, her drop shadow is still rendered throughout the scene.Įditing them to become readable by the game reveals that they're either incomplete or from an earlier point in development.
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